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Emulátor na PSP(PC)


Mike55
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zkus jenom prepsat koncovku .iso na .psp ale nic nezarucuju

Tak vyzkoušel jsem to, ale nahraju to a chce to nějak emulovat jsou tam ruzne kody atd..to já neumím, ale na 100% ten emulátor funguje, jelikož na stránkách jsem našel hru na PSP s příponou .psp a fungovalo to, takže já sháním jenom konventor na tento formát souboru. :roll:

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Tak vyzkoušel jsem to, ale nahraju to a chce to nějak emulovat jsou tam ruzne kody atd..to já neumím, ale na 100% ten emulátor funguje, jelikož na stránkách jsem našel hru na PSP s příponou .psp a fungovalo to, takže já sháním jenom konventor na tento formát souboru. :roll:

hod to tu pls... odzkoušíme to:)

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Staci mrknout do readme.txt tech emulatoru co stahnes. Vypada to ze jsou celkem k nicemu...

Potemkin - skoro nic az na par her nefunguje

Compatibility List:

Playable:
 Pinball (breaks if I fix waitforvblank)
 Puzzle Bobble Pocket (some graphics missing)
 Puyo Puyo - Nearly perfect!
 [none]

Ingame:
 AI Go (AI hangs)

Title Screen / menus:
 Frantix - crashes the emu while loading
 Carol's Sudoku - title screen, waiting for callback? async io callback? (seems to work without)

Craps on the screen:
 Koloomn - seems to run, but only shows blank screen
 Wipeout Pure - Sector Reading 
 Namco Museum - Now Loading , DelayThread
 Namco Museum Battle Collection - Now Loading , DelayThread
 Star Soldier - Hudson logo
 EVery Extend Extra - ?

Not working primary reasons: 
 Astonishia Story - DelayThread
 BomberMan - DelayThread
 Dragon Ball - DelayThread
 Lumines - DelayThread
 Me and My Katamari - DelayThread or Vblank interrupt

 Outrun - PollSema, Sector Reading
 GTA LCS - Sector Reading //SavedataInit, Wakeup 
 Bust A Move Ghost - Sector Reading - 088ea0cc is value that gets added to lba
 Burnout - Sector Reading, Waitforvblank rotatequeue

 Dead To Rights - Just draws, no vsync :P
 Death Jr - Illegal reads, kaboom, self restarts
 Football Manager - Failing to alloc memory (slightly too much)


 Fifa Street - VFPU + the unknown SysMemUserForUser functions
 Gurumin - Unknown syscall, mailbox, infinite loop

 Mercury - Bizarre zero pointer -> failing internal allocs
 XI Colisseum - broken ISO code
 Pacman World Rally - broken ISO code, bizarre async issues

 MotoGP - sceUtilityMsgBox missing
 Kao - sceUtilityMsgBox missing    [DrawSync (hacked for now), GP relocs (dunno if important), ]
 Virtua Tennis - savedata getstatus
 Breath of Fire - SaveDataGetStatus, reading the smae file over and over???

 Tiger Woods - Bizarre memory problems

 Nana Subeta wa Daimaou no Omichibiki - VFPU, Blasts display lists full of zeroes Bad Semaphore

 Noryoko Trainer - Bad math, Tries to open files called (null)

 Practical Intelligence Quotitient : Draws black stuff

 Slotter Up Core - Semaphores, VFPU

 Smart Bomb - Jump to 0000000 088fbde4

 Spongebob - FPL

 Ultra Z fighting - Shuts down

 World Poker Tour - Needs MPEG / Atrac faking
 Go Sudoku - PSMF video

 Hot Shots Golf - need VBlank interrupt
 Capcom 3 in 1 Demo - EVentflags, unknown syscalls
 Loco Roco Full - WaitEventFlag, Vblank interrupt
 Loco Roco Demo - Vblank interrupt, sceDemoMod sceKernelGetThreadStackFreeSize 

 Formula One - Uses 4 new kernel functions
 Fired Up - bad semaphores

 Tony Hawk Underground Remix 2 - VFPU, illegal reads, kaboom

 Kuru - Illegal memory write 0888e9a8
 Need For Speed Most Wanted - Open UMD0: bizarre results, loop forever

 Exit - Semaphores

 Street Fighter - Font, wakeup stuff ?sceKernelCancelWakeupThread 
 Coded Arms - Callback? Scheduler? weird things + some unknown APIs
 Ape Escape 1 - ReferThreadStatus? SleepThread?
 Viewtiful Joe - Scheduling? vblank timing

 Mega Man Maverick Hunter X - lots of various problems. TODO: make allocations aligned!
 Dragon Quest And Final Fantasy - UmdActivate / UmdGeterrorStat

 Gradius - Async I/O  
 Lemmings - Async I/O (bizarre stuff, keeps retrying)
 Untold Legends - Async I/O
 Valkyrie Profile - Async I/O problem, 665: [MIPS32 R4K 088ca59c ]: MEM: Illegal 32-bit read at ffff84b0 (un_088ca594)
 Gripshift - Async I/O

PSPE - podle toho co pisou v readme tak na tom pojede akorat homebrew pro kernel 1.5

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Staci mrknout do readme.txt tech emulatoru co stahnes. Vypada to ze jsou celkem k nicemu...

Potemkin - skoro nic az na par her nefunguje

Compatibility List:

Playable:
 Pinball (breaks if I fix waitforvblank)
 Puzzle Bobble Pocket (some graphics missing)
 Puyo Puyo - Nearly perfect!
 [none]

Ingame:
 AI Go (AI hangs)

Title Screen / menus:
 Frantix - crashes the emu while loading
 Carol's Sudoku - title screen, waiting for callback? async io callback? (seems to work without)

Craps on the screen:
 Koloomn - seems to run, but only shows blank screen
 Wipeout Pure - Sector Reading 
 Namco Museum - Now Loading , DelayThread
 Namco Museum Battle Collection - Now Loading , DelayThread
 Star Soldier - Hudson logo
 EVery Extend Extra - ?

Not working primary reasons: 
 Astonishia Story - DelayThread
 BomberMan - DelayThread
 Dragon Ball - DelayThread
 Lumines - DelayThread
 Me and My Katamari - DelayThread or Vblank interrupt

 Outrun - PollSema, Sector Reading
 GTA LCS - Sector Reading //SavedataInit, Wakeup 
 Bust A Move Ghost - Sector Reading - 088ea0cc is value that gets added to lba
 Burnout - Sector Reading, Waitforvblank rotatequeue

 Dead To Rights - Just draws, no vsync :P
 Death Jr - Illegal reads, kaboom, self restarts
 Football Manager - Failing to alloc memory (slightly too much)


 Fifa Street - VFPU + the unknown SysMemUserForUser functions
 Gurumin - Unknown syscall, mailbox, infinite loop

 Mercury - Bizarre zero pointer -> failing internal allocs
 XI Colisseum - broken ISO code
 Pacman World Rally - broken ISO code, bizarre async issues

 MotoGP - sceUtilityMsgBox missing
 Kao - sceUtilityMsgBox missing    [DrawSync (hacked for now), GP relocs (dunno if important), ]
 Virtua Tennis - savedata getstatus
 Breath of Fire - SaveDataGetStatus, reading the smae file over and over???

 Tiger Woods - Bizarre memory problems

 Nana Subeta wa Daimaou no Omichibiki - VFPU, Blasts display lists full of zeroes Bad Semaphore

 Noryoko Trainer - Bad math, Tries to open files called (null)

 Practical Intelligence Quotitient : Draws black stuff

 Slotter Up Core - Semaphores, VFPU

 Smart Bomb - Jump to 0000000 088fbde4

 Spongebob - FPL

 Ultra Z fighting - Shuts down

 World Poker Tour - Needs MPEG / Atrac faking
 Go Sudoku - PSMF video

 Hot Shots Golf - need VBlank interrupt
 Capcom 3 in 1 Demo - EVentflags, unknown syscalls
 Loco Roco Full - WaitEventFlag, Vblank interrupt
 Loco Roco Demo - Vblank interrupt, sceDemoMod sceKernelGetThreadStackFreeSize 

 Formula One - Uses 4 new kernel functions
 Fired Up - bad semaphores

 Tony Hawk Underground Remix 2 - VFPU, illegal reads, kaboom

 Kuru - Illegal memory write 0888e9a8
 Need For Speed Most Wanted - Open UMD0: bizarre results, loop forever

 Exit - Semaphores

 Street Fighter - Font, wakeup stuff ?sceKernelCancelWakeupThread 
 Coded Arms - Callback? Scheduler? weird things + some unknown APIs
 Ape Escape 1 - ReferThreadStatus? SleepThread?
 Viewtiful Joe - Scheduling? vblank timing

 Mega Man Maverick Hunter X - lots of various problems. TODO: make allocations aligned!
 Dragon Quest And Final Fantasy - UmdActivate / UmdGeterrorStat

 Gradius - Async I/O  
 Lemmings - Async I/O (bizarre stuff, keeps retrying)
 Untold Legends - Async I/O
 Valkyrie Profile - Async I/O problem, 665: [MIPS32 R4K 088ca59c ]: MEM: Illegal 32-bit read at ffff84b0 (un_088ca594)
 Gripshift - Async I/O

PSPE - podle toho co pisou v readme tak na tom pojede akorat homebrew pro kernel 1.5

Aha, tak toho jsem si nevšim. No nedá se nic dělat, asi budu hrát na xbox 360 lepší grafárna, já jsem potřeboval ten emu jen na Worms: Open warfare 2, takže nic mno...díky a čuz

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