a jak to teda dám tu hru do psp :psp: ?,a teda ta chyba:
-- Ukazka Menu
-- PaCMAN
-- barvy
nevm = Color.new(741,321,654)
nevim = Color.new(928,721,674)
biela = Color.new(248,259,155)
selector = Color.new(0,128,255)
zelena = Color.new(10,137,143)
-- definujem premennu
selY = 44
screen:clear()
-- vytvorim tzv. "selector" (vid. obrazok)
Image:fillRect(4, selY, 120, 10, selector)
-- nejake texty + polozky v menu
screen:print(140,5, "pacMAN", biela)
screen:print(140,12, "--------------------------", zelena)
screen:print(5,45, "Nova hra", nevm)
screen:print(5,55, "Pokracuj", biela)
screen:print(5,65, "Ovladani", biela)
screen:print(5,75, "Titulky", biela)
screen:print(5,85, "Konec", biela)
screen:print(5,115, "---------------------------------------", biela)
screen:print(5,135, "Pouzij sipky", biela)
screen:print(5,145, "Pouzi (X) pre potvrdenie", biela)
pad = Controls.read()
-- pohyb selectora za pomoci premmennej selY
if pad:down() and oldpad:down() ~= pad:down() then
selY = selY + 10
end
if pad:up() and oldpad:up() ~= pad:up() then
selY = selY - 10
end
-- toto zaisti, ze selector bude kruzit v cykle, ak ste na 5. polozke a
-- stlacite dole, selector bude na 1. polozke a naopak
if selY == 94 then
selY = 44
end
if selY == 34 then
selY = 84
end
if selY == 44 and pad:cross() and oldpad:cross() ~= pad:cross() then
screen:print(5,250, "zatim nic", nevim)
end
if selY == 54 and pad:cross() and oldpad:cross() ~= pad:cross() then
-- vykona 2. funckiu
end
if selY == 64 then
screen:print(5,250, "W je nahoru.A je do leva.D je do prava.X je dolu.", nevim)
end
if selY == 74 then
screen:print(5,250, "Vytvoreno v roce 2008", biela)
screen:print(5,260, "Autorovo jmeno:nuguien", biela)
end
if selY == 84 and pad:cross() and oldpad:cross() ~= pad:cross() then
System.Quit()
end
screen.waitVblankStart()
screen.flip()
oldpad = pad
end
vůbec nevím jak jí spravím, a nevím jaká to je ta chyba :blink::cry: