pinkpiggy Posted September 16, 2006 Report Posted September 16, 2006 naprogramoval tu nekdo nejakou homebrew??treba jen "hello world" ale jestli nekdo odsud uz nejakou homebrew naprogramoval..diky moc Quote
pinkpiggy Posted September 16, 2006 Author Report Posted September 16, 2006 jj videl jsem na youtube akorat jsem nevedel jestli si to delal ty..prosim te mohl bys mi rict jestli sytaxe programu je uplne stejna??nebo tam jsou nejake zvlastni programy..sice v lua stejnak neumim ale zajima me to..nevis jestli na to PSP se muzou delat homebrew treba v C#?? Quote
Lost Posted September 16, 2006 Report Posted September 16, 2006 Zajímalo by mě jak se dá naprogramovat nějaký homebrew je na to nějaký soft nebo tak něco?Spiše by mě více ale zajímalo jak převadíjí homebrew hry a aplikace do tiffu. Quote
myschoo Posted September 16, 2006 Report Posted September 16, 2006 t0mmy5: lol ten som zrovna nerobil ja :D Lost: zda sa ze si este neprogramoval takze kompilacia do tiffu by mohla byt este vacsi problem Quote
Guest PAINkillerCZE Posted September 16, 2006 Report Posted September 16, 2006 www.google.com creat homebrew psp .) Quote
kgsws Posted September 16, 2006 Report Posted September 16, 2006 jo ja ... tady je takovy bludiště (to sem vždycky ukazoval misto hello world, nejen na PSP ale aji na PC) http://www.zdoom.ic.cz/bludiste.rar - kdyby to najednou nejelo tak počkejte, posledi dobou IC.CZ blbne pravě pracuju na nove hře WideMind, jedna se o totalni změnu zdrojovyho kodu PSP DOOMa ... no samozdřejmě aji totalni změnu obrazku zbrani atd... (a přiběh) a tady zdrojak bludiště: #include <pspkernel.h> #include <pspdebug.h> #include <pspdisplay.h> #include <pspctrl.h> #include <stdio.h> #include <stdlib.h> PSP_MODULE_INFO("Bludiste by kgsws", 0, 1, 1); #define printf pspDebugScreenPrintf #define charto pspDebugScreenPutChar #define color pspDebugScreenSetTextColor #define backcolor pspDebugScreenSetBackColor #define Ceklic 1 #define Zeklic 2 #define Moklic 4 #define Zlklic 8 #define Azklic 16 #define Puklic 32 FILE *soub; char ch; char levels[32]; int x,y,zmena,zx,zy,konec,i,mx,my,klice,level; char pole[]="******** *" " Testovaci *" " #Mapa *" "** # # *" " # # *" " # * *" " # * * *" " *%%* *%* *" "*****%%*********%***" "* A *" "* A2A *" "* + BA *" "* B3B *" "* CB *" "* C4C *" "* DC *" "*****%% D5D F*" "# % ED F *" "#1 * E6E F G*" "######**************"; SceCtrlData pad; /* Exit callback */ int exit_callback(int arg1, int arg2, void *common) { konec=3; return 0; } /* Callback thread */ int CallbackThread(SceSize args, void *argp) { int cbid; cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL); sceKernelRegisterExitCallback(cbid); sceKernelSleepThreadCB(); return 0; } /* Sets up the callback thread and returns its thread id */ int SetupCallbacks(void) { int thid = 0; thid = sceKernelCreateThread("update_thread", CallbackThread, 0x11, 0xFA0, 0, 0); if(thid >= 0) { sceKernelStartThread(thid, 0, 0); } return thid; } int main() { x=1; zmena=1; level=1; SetupCallbacks(); pspDebugScreenInit(); pspDebugScreenSetXY(1,0); color(0x00FFFF); backcolor(0x0088FF); printf(" Bludiste by kgsws "); color(0xFFFFFF); backcolor(0x000000); pspDebugScreenSetXY(1,2); printf("Level: %d",level); while(konec==0){ sceCtrlReadBufferPositive(&pad, 1); if(pad.Buttons & PSP_CTRL_DOWN) { x++; zmena=1; } if(pad.Buttons & PSP_CTRL_UP) { x--; zmena=1; } if(pad.Buttons & PSP_CTRL_CROSS) { if(x==1) { // ----------------------------------------------------------- HRA { sprintf(levels,"level%d.dat",level); soub = fopen(levels, "rb"); if(soub != NULL) { x=0; while(x!=20*20-1) { ch=fgetc(soub); pole[x]=ch; x++; } fclose(soub); x=1; y=1; zmena=1; konec=0; my=1; pspDebugScreenClear(); color(0x008800); backcolor(0x005555); pspDebugScreenSetXY(1,0); printf(" Level: "); pspDebugScreenSetXY(35,0); printf("%d",level); backcolor(0x000000); color(0xFFFFFF); pspDebugScreenSetXY(2,3); printf("Klice:"); while(my!=21){ mx=1; while(mx!=21){ if(pole[(mx-1)+(my-1)*20]=='+'){ x=mx*8+20*8; y=my*8+8*8; }else if(pole[(mx-1)+(my-1)*20]=='*'){ charto(mx*8+20*8,my*8+8*8,0xFFFFFF,219); }else if(pole[(mx-1)+(my-1)*20]=='A'){ charto(mx*8+20*8,my*8+8*8,0x000088,219); }else if(pole[(mx-1)+(my-1)*20]=='B'){ charto(mx*8+20*8,my*8+8*8,0x008800,219); }else if(pole[(mx-1)+(my-1)*20]=='C'){ charto(mx*8+20*8,my*8+8*8,0x880000,219); }else if(pole[(mx-1)+(my-1)*20]=='D'){ charto(mx*8+20*8,my*8+8*8,0x008888,219); }else if(pole[(mx-1)+(my-1)*20]=='E'){ charto(mx*8+20*8,my*8+8*8,0x888800,219); }else if(pole[(mx-1)+(my-1)*20]=='F'){ charto(mx*8+20*8,my*8+8*8,0x880088,219); }else if(pole[(mx-1)+(my-1)*20]=='1'){ charto(mx*8+20*8,my*8+8*8,0x0000FF,'*'); }else if(pole[(mx-1)+(my-1)*20]=='2'){ charto(mx*8+20*8,my*8+8*8,0x00FF00,'*'); }else if(pole[(mx-1)+(my-1)*20]=='3'){ charto(mx*8+20*8,my*8+8*8,0xFF0000,'*'); }else if(pole[(mx-1)+(my-1)*20]=='4'){ charto(mx*8+20*8,my*8+8*8,0x00FFFF,'*'); }else if(pole[(mx-1)+(my-1)*20]=='5'){ charto(mx*8+20*8,my*8+8*8,0xFFFF00,'*'); }else if(pole[(mx-1)+(my-1)*20]=='6'){ charto(mx*8+20*8,my*8+8*8,0xFF00FF,'*'); }else if(pole[(mx-1)+(my-1)*20]=='%'){ charto(mx*8+20*8,my*8+8*8,0xFFFFFF,219); }else if(pole[(mx-1)+(my-1)*20]=='#'){ }else if(pole[(mx-1)+(my-1)*20]=='G'){ charto(mx*8+20*8,my*8+8*8,0x0088FF,219); }else charto(mx*8+20*8,my*8+8*8,0xFFFFFF,pole[(mx-1)+(my-1)*20]); mx++; } my++; } zx=1; zy=30; klice=0; while(konec==0) { sceCtrlReadBufferPositive(&pad, 1); if(pad.Buttons & PSP_CTRL_START) { konec=1; } if(pad.Buttons & PSP_CTRL_UP) { zy=y; zx=x; y=y-8; zmena=1; } if(pad.Buttons & PSP_CTRL_DOWN) { zy=y; zx=x; y=y+8; zmena=1; } if(pad.Buttons & PSP_CTRL_LEFT) { zy=y; zx=x; x=x-8; zmena=1; } if(pad.Buttons & PSP_CTRL_RIGHT) { zy=y; zx=x; x=x+8; zmena=1; } if(zmena==1){ zmena=0; if(x<1) x=1; if(y<1) y=1; if(x>473) x=473; if(y>265) y=265; mx=(x-20*8)/8; my=(y-8*8)/8; if(pole[(mx-1)+(my-1)*20]=='*'){ x=zx; y=zy; } if(pole[(mx-1)+(my-1)*20]=='A'){ if(klice & Ceklic) { pole[(mx-1)+(my-1)*20]=' '; } else { x=zx; y=zy; } } if(pole[(mx-1)+(my-1)*20]=='B'){ if(klice & Zeklic) { pole[(mx-1)+(my-1)*20]=' '; } else { x=zx; y=zy; } } if(pole[(mx-1)+(my-1)*20]=='C'){ if(klice & Moklic) { pole[(mx-1)+(my-1)*20]=' '; } else { x=zx; y=zy; } } if(pole[(mx-1)+(my-1)*20]=='D'){ if(klice & Zlklic) { pole[(mx-1)+(my-1)*20]=' '; } else { x=zx; y=zy; } } if(pole[(mx-1)+(my-1)*20]=='E'){ if(klice & Azklic) { pole[(mx-1)+(my-1)*20]=' '; } else { x=zx; y=zy; } } if(pole[(mx-1)+(my-1)*20]=='F'){ if(klice & Puklic) { pole[(mx-1)+(my-1)*20]=' '; } else { x=zx; y=zy; } } if(pole[(mx-1)+(my-1)*20]=='1'){ pole[(mx-1)+(my-1)*20]=' '; pspDebugScreenSetXY(9,3); color(0x0000FF); printf("*"); klice=klice+1; } if(pole[(mx-1)+(my-1)*20]=='2'){ pole[(mx-1)+(my-1)*20]=' '; pspDebugScreenSetXY(11,3); color(0x00FF00); printf("*"); klice=klice+2; } if(pole[(mx-1)+(my-1)*20]=='3'){ pole[(mx-1)+(my-1)*20]=' '; pspDebugScreenSetXY(13,3); color(0xFF0000); printf("*"); klice=klice+4; } if(pole[(mx-1)+(my-1)*20]=='4'){ pole[(mx-1)+(my-1)*20]=' '; pspDebugScreenSetXY(15,3); color(0x00FFFF); printf("*"); klice=klice+8; } if(pole[(mx-1)+(my-1)*20]=='5'){ pole[(mx-1)+(my-1)*20]=' '; pspDebugScreenSetXY(17,3); color(0xFFFF00); printf("*"); klice=klice+16; } if(pole[(mx-1)+(my-1)*20]=='6'){ pole[(mx-1)+(my-1)*20]=' '; pspDebugScreenSetXY(19,3); color(0xFF00FF); printf("*"); klice=klice+32; } if(pole[(mx-1)+(my-1)*20]=='#'){ charto(x,y,0xFFFFFF,219); x=zx; y=zy; pole[(mx-1)+(my-1)*20]='*'; } if(pole[(mx-1)+(my-1)*20]=='G'){ konec=2; level++; } charto(zx,zy,0x000000,32); charto(x,y,0x0088FF,1); for(i=0; i<10; i++) { sceDisplayWaitVblankStart(); } } } pspDebugScreenClear(); pspDebugScreenSetXY(1,0); color(0x00FFFF); backcolor(0x0088FF); printf(" Bludiste by kgsws "); color(0xFFFFFF); backcolor(0x000000); pspDebugScreenSetXY(1,2); printf("Level: %d",level); if(konec!=3) konec=0; zmena=1; x=1; } else { pspDebugScreenSetXY(20,20); color(0x0000FF); printf("soubor level%d.dat nenalezen!",level); color(0xFFFFFF); } // ----------------------------------------------------------- HRA } } if(x==2) { pspDebugScreenSetXY(25,20); soub = fopen("save.dat", "rb"); if(soub != NULL){ ch=fgetc(soub); level = ch; if(level!=-1){ zmena=1; color(0x00FF00); printf(" Nacteno ..."); color(0xFFFFFF); pspDebugScreenSetXY(1,2); printf("Level: %d",level); } else { color(0x0000FF); printf("Chyba v souboru! "); color(0xFFFFFF); } fclose(soub); } else { color(0x0000FF); printf("Nic neni ulozeno! "); color(0xFFFFFF); } } if(x==3) { pspDebugScreenSetXY(25,20); soub = fopen("save.dat", "wb"); if(soub != NULL){ fputc(level,soub); fclose(soub); color(0x00FF00); printf(" Ulozeno ... "); color(0xFFFFFF); } else { color(0x0000FF); printf("Nelze vytvorit soubor! "); color(0xFFFFFF); } } if(x==4) konec=3; } if(zmena==1){ if(x<1) x=1; if(x>4) x=4; pspDebugScreenSetXY(29,10); if(x==1){ color(0x0088FF); }else{ color(0x005599); } if(level==1){ printf(" Nova hra "); } else { printf("Pokracovat"); } pspDebugScreenSetXY(29,11); if(x==2){ color(0x0088FF); }else{ color(0x005599); } printf(" Nacist "); pspDebugScreenSetXY(29,12); if(x==3){ color(0x0088FF); }else{ color(0x005599); } printf(" Ulozit "); pspDebugScreenSetXY(29,13); if(x==4){ color(0x0088FF); }else{ color(0x005599); } printf(" Konec "); for(i=0; i<5; i++) { sceDisplayWaitVblankStart(); } } } color(0x00FFFF); backcolor(0x000000); pspDebugScreenClear(); pspDebugScreenSetXY(29,15); printf("ukoncovani"); sceKernelExitGame(); return 0; } jo a klidně si mužete udělat novy kola ... stači přidat dalši level-soubory no a obsah neni těžky zjistit ;) (počet levelu neomezen, vždy pole 20x20) Quote
pinkpiggy Posted September 24, 2006 Author Report Posted September 24, 2006 jo tak cetl jsem ten navod na tej strance cos mi poslal..trosku sjemchapal zpusob akym to je programovane akorat nevim jak vypada zacatek a konec programu..kdybych umel anglicky tka bych si to tez udelal:D:D Quote
myschoo Posted September 24, 2006 Report Posted September 24, 2006 hele si pohladej LUA samples a mas Quote
myschoo Posted September 26, 2006 Report Posted September 26, 2006 hura pridal som moznost vypnutia USB!! :wink: 8) :lol: Quote
pinkpiggy Posted September 26, 2006 Author Report Posted September 26, 2006 mas to pekne myschoo..:)akorat jak neumim anglicky tak jsem enmohl najit na netu ty tvoje rpikazi a treba v tom key jsem se nevyznal.. Quote
kgsws Posted September 26, 2006 Report Posted September 26, 2006 trochu sem updatl http://www.zdoom.ic.cz/bludiste.rar stahujte znova :) (přidana animačni ikona v menu a zdrojak v archyvu) Quote
pinkpiggy Posted September 27, 2006 Author Report Posted September 27, 2006 kua samy programatori sakra :D jak to tak vidim tak ikdyz to studuju tak programator zrovna asi nebudu :( Quote
kgsws Posted September 29, 2006 Report Posted September 29, 2006 dalši sranda :) http://zdoom.ic.cz/logo.rar ten obrazek logo.bmp si mužete změnit ale musi zustat puvodni parametry (rozlišeni, počet barev, paleta) jo zdrojak přibalen jako vždy :P Quote
pinkpiggy Posted September 30, 2006 Author Report Posted September 30, 2006 jo jo stejnak te nechapu jak neco takoveho muzes umet programovat :D OT lol myschoo co to mas za avatar :D Quote
myschoo Posted September 30, 2006 Report Posted September 30, 2006 :D proste vzdy ked sa na ten avatar pozriem...musim sa smiat :D Quote
kgsws Posted September 30, 2006 Report Posted September 30, 2006 stejnak te nechapu jak neco takoveho muzes umet programovat :D tohe neni nic těžkyho sou to jen takovy srandičky :P (navrat do DOSu skoro) Quote
pinkpiggy Posted October 1, 2006 Author Report Posted October 1, 2006 a kde si prosim te ten avatar nasel :D je fakt dobrej :D :D :) jo jinak ze to neni tezky?? :D :D to bych moc nerikal :D Quote
Dolik Posted October 1, 2006 Report Posted October 1, 2006 To víš aŤ žije příkazový řádek co? :lol: NApříklad tohlec naprogramuje každej debil :D Sice to neni pro PSP,ale budiž :D Quote
pinkpiggy Posted October 1, 2006 Author Report Posted October 1, 2006 hh dobra vecicka :D ale ja bych nevedel jak tohle naprogramovat :D Quote
bobo Posted October 1, 2006 Report Posted October 1, 2006 diky kamo :evil: ... ze ja deb*l to jeste poustel :lol: Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.