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3.02OE-A (Open Edition)


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Návod zde:

http://psp.games4you.cz/viewtopic.php?p=102352#102352

Using 3.02OE

------------

- OE runs all homebrew from the /PSP/GAME302 folder using the 3.02 kernel.

Homebrew here have to be NOT kxploited.

- To run applications with the 1.50 kernel, and have about 99% compatibility with current homebrew,

put those applications in the /PSP/GAME150 folder.

Homebrew here can be either kxploited or not.

Now the standard folder, /PSP/GAME can be configured in the recovery menu to either execute 1.50

homebrew or 3.02 one. (by default is set at 3.02)

- Native UMD emulation is now in the custom firmware. ISOS are shown under memory stick games.

Currently ISO and CSO are implemented, for technical reasons DAX is not implemented yet, but may

be done in the future. At the moment they require an umd to be inserted in order to be played, although

they show in the xmb without an umd.

Note that whenever you do an update to the ISO folder (add, delete, change files, first OE-A execution),

a little delay will ocurr when entering in memory stick games. While the ISO folder is not changed, this won't

happen.

Using recovery menu

-------------------

- To enter in recovery menu, press R when power on the psp.

The recovery mode lets to set options, and it lets to recover potential bricks, as soon as

the 1.50 bootstrap is intact.

- Toggle USB: It will enable/diable USB mass storage.

- Configuration. All setings are set to disabled by default.

* Skip SCE logo. If you enable this, you won't see that beautiful, (but sometimes annoying)

Sony Computer Entertainment logo when power on the psp (and in this way you also disable the autorun of

UMD).

* Hide corrupt icons. It will hide corrupt icons. Note that currently not all corrupt icons

are hidden but most of them. This setting can SLOW down the access to game menu if you have too many items.

This will be improved in the future, however the best way to hide corrupt icons is always to convert your kxploited

applications to a standard single PBP.

* Game folder homebrew. It will let you choose with which kernel, 1.50 or 3.02,

programs at /PSP/GAME will be executed.

* Autorun program at /PSP/GAME/BOOT/EBOOT.PBP. When enabled, it will run that program at startup.

Notice, that that program runs always in 1.50 kernel.

* Fake region. Allows you to set the psp kernel region to either Japan, USA, Europe or Korea

* Free UMD Region. Sets the UMD region to region free.

- Loading plugins from the ms.

Plugins from the ms are loaded from the folder ms0:/seplugins

You need to write two text files inside that folder: game.txt and vsh.txt

These files have a module path in each line to load with umd games/homebrew and with the vsh

respectively. A maximum of 5 modules is allowed in each one.

Example, content of a game.txt or vsh.txt

ms0:/seplugins/mymusicplugin.prx

ms0:/seplugins/mycheatplugin.prx

Once the files game.txt and vsh.txt are created, you can enable/disable each plugin in the recovery menu.

Note that if you have too many modules loading, the xmb or the game may not start because of lack of memory.

A usbhostfs plugin for SE is planed in the near future.

Note for developers:

All ms plugins are loaded after mediasync.prx is loaded but before mediasync.prx is started.

mediasync.prx is the first module to be loaded in the last phase of 3.02 firmware rebooting.

At that moment all io drivers are accesible.

- Advanced. This setting shouldn't be touched by most users, since they are mainly for debugging purposes.

It lets to flash some NOT critical files to the flash from the directory ms0:/reflash.

- Advanced configuration (inside Advaned).

* Plain modules in UMD/ISO. By default it is disabled, because it was found that the patch to run

plain modules gave compatibility problems with some umd games. (error 0x8002012D).

You can always enable it if interested in running unsigned code in an iso.

* Execute boot.bin in UMD/ISO. If enabled, it will run BOOT.BIN instead of EBOOT.BIN. This option

has no sense if the plain modules one is not enabled.

- Run program at /PSP/GAME/RECOVERY/EBOOT.PBP. This is what currently enables to recover a

semi-bricked psp (e.g. the vsh doesn't show, but you can reach the recovery mode).

Despite being in the game folder, that program will be executed in 1.50 kernel, so if even 3.02

kernel is destroyed, that program can be run.

- Registry hacks. This setting allow you to enable some features in the firmware

* Button assign. Allows you to swap between O and X to validate

* Activate WMA. Allows you to activate WMA without a WLAN connection.

* Activate Flash Player. Allows you to activate Flash Player without a WLAN connection.

- About the speed change...

It has not been implemented in SE yet because it was causing weirds problems at the moment in which

the speed change was done. Probably it will be implemented in the future on other way...

At the momento you can use one of those plugins that before were installed on flash and that now

can be installed in the ms.

Because official SCE updaters don't work in that 1.50 kernel environment (because they need some vsh files

not available), i've included with this package a flasher that lets to flash any official update from

1.50-2.71 to your psp.

To use it, copy the files inside inside "flasher for recovery/RECOVERY" in /PSP/GAME/RECOVERY/

and the official SCE updater renamed as UPDATE.PBP in the same directory, and run the program

through the recovery option.

Another alternative for recovery is to reflash the own 3.02 OE-A.

To do this, copy the EBOOT.PBP of oeflasher to /PSP/GAME/RECOVERY/EBOOT.PBP along with the

DATA.DXAR file, and run it through recovery.

DEVHOOK

-------

- Devhook for 1.50 can be run on GAME150 or GAME depending on the folder you set.

- In devhook for 1.50 you cannot use the option of 1.50 flash if you are gonna reboot to XMB.

- When using devhook 0.46 or higher, DO NOT use the options for flashing things.

1.50 Compatibility

------------------

- Most of 1.50 homebrew work. There maybe some exceptions of few programs that interfere with

the reboot system of SE. These programs can be umdemulatorand daxziso, although i have not

tested them. They may not work at all or work in certain modes (direct load methods probably).

Programs that hacks the flash like xflash, pspset, sxt version changer, etc are not

recommended to be used here.

- Irshell shows as corrupted... this is an issue in 2.XX+ vsh's. They don't like irshell sfo :)

The solution to make it show (and work) is to apply the solution given by frmariam originally

for epsilon bios: http://forums.maxconsole.net/showthread.php?t=29639

- It seems that original umdemulator also shows as corrupted.

Try changing the sfo and maybe also the icon to fix that.

- Since 1.50 kernel gets patched, it can support things that a normal 1.50 cannot do, such as loadexecuting

prx's, loading modules, signed or not, from ms and flash in user mode without previous patches,

loading real pbp's, etc

- Note with wifi: 1.50 kernel doesn't understand WPA. So if you have a connection with WPA, you cannot

magically use it in a 1.50 application. Use WEP or not protection, or wait to wifi applications to

be ported to 3.02 kernel.

3.02 OE limitations against 2.71 SE

-----------------------------------

* No-umd mode seems to be less compatible

* 3.02 kernel homebrew: elf's are not still supported (no real problem, you can just run them in 1.50

kernel).

* 3.02 kernel homebrew: due to a restriction added in 2.80, kernel prx's cannot have user syscalls anymore.

This is what makes psplink for 2.71 and irshell for 2.71 not to work in 3.02 kernel, althout they

can be easily ported by their authors.

* Because of necessity of flash0 space, the location free player and korean font has been removed.

Known problems, remarks, etc

----------------------------

- "I tried, for some reason, to run a sce updater and it gives me a weird "DADADADA" error.

Running a sce updater can be dangerous, and because of that is disabled, and it will give you that

custom error code of mine.

- "I receive a weird error "98765432" when setting the language to Korean, Chinese traditional or

Chinese simplified". This is done on purpose, setting the language to those 3, which don't exist in 1.50,

can be dangerous for the 1.50 bootstrap, and therefore, they are disabled.

- The game menu says that "There is no games". Probably you renamed your game folder to game150, but you didn't

create a new game folder. Even if you don't plan to use 3.02 homebrew, the folder GAME must exist, even if

if it is empty.

A lot of thanks to all PS3 beta testers for testing the PSX backup things!!

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Nejvíc přispívající

Nejvíce příspěvků v jednom dni

Nejvíc přispívající

Tak tady máte návod 8)

- Zkopírujte adresáře oeflasher a oeflasher% do /PSP/GAME (/PSP/GAME150 jestliže používáte 2.71 SE)

- Spusťte flasher. Baterie musí být nabitá na více než 75%, jinak se objeví error a vrátí vás to zpět do menu.

At petition of someone with battery problems, now this check can be by passed at your own risk;

Execute the program with triangle and L pressed. - nepřekládám, abych to náhodou nepokazil :D

- Zmáčkněte X pro akceptování licence.

- Poté se vám začne instalovat samotný custom firmware, v žádném přípoadě PSP nevypínejte a nevytahujte memory stick.

- Po dokončení instalace restartujte PSP... a máte 3.02 OE 8)

DOWNLOAD:

http://www.rarhost.com/download-xckrws.html

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ISO jdou všechny který šli na SE-C a vypadá to, že taky všechny který nešli nejdou :( ..Nefunguje No-UMD mod a jsou tam homebrew na 3.00, na který zatím nejde irshell pro 2.71 ani devhook, i když dark_alex píše že port bybyl jednoduchej...+ luxusní růžový recovery :) PSX hry jsem ještě nezkoušel....

Odkaz ke komentáři
Sdílet na ostatní stránky

ISO jdou všechny který šli na SE-C a vypadá to, že taky všechny který nešli nejdou :( ..Nefunguje No-UMD mod a jsou tam homebrew na 3.00, na který zatím nejde irshell pro 2.71 ani devhook, i když dark_alex píše že port bybyl jednoduchej...+ luxusní růžový recovery :) PSX hry jsem ještě nezkoušel....
Kde se daj stahnout ty upraveny PSX hry? Jetli tam uz je GT2, tak mi to hooodne ulehci rohodovani :D
Odkaz ke komentáři
Sdílet na ostatní stránky

ISO jdou všechny který šli na SE-C a vypadá to, že taky všechny který nešli nejdou :( ..Nefunguje No-UMD mod a jsou tam homebrew na 3.00, na který zatím nejde irshell pro 2.71 ani devhook, i když dark_alex píše že port bybyl jednoduchej...+ luxusní růžový recovery :) PSX hry jsem ještě nezkoušel....
Kde se daj stahnout ty upraveny PSX hry? Jetli tam uz je GT2, tak mi to hooodne ulehci rohodovani :D

GT2 mam este doma na CD :D

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Sdílet na ostatní stránky

ISO jdou všechny který šli na SE-C a vypadá to, že taky všechny který nešli nejdou :( ..Nefunguje No-UMD mod a jsou tam homebrew na 3.00, na který zatím nejde irshell pro 2.71 ani devhook, i když dark_alex píše že port bybyl jednoduchej...+ luxusní růžový recovery :) PSX hry jsem ještě nezkoušel....

Který hry ti nejdou??

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