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Final Fantasy XIV Online


tekken90

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vetsina MMORPG je placena a s tim ze je to na ps3 to nema nic spolecneho :D ono to asi neco stoji starat se o tolik servru a neustale udrzovat hru v chodu. kazda takovahle hra ma spoustu bugu a urcite budou kazdou chvili vychazet nejake patcha podobne. no a co se tyce ceny....13€/mesic neni podle me moc...kdyz jdu vecer na pivko tak propiju o hodne vic :D

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KO23L: Tak to proste je uz FF 11 byla placena a to to vyslo na PS2(Xbox,PC) :) Toto je hra od Squere-Enixu kdyby byla od Sony MOZNA by byla zdarma bo jak pises platil bys za predmety apod. ale u klasickych jako je Lineage,Aion WoW (nepocitam free mega zabugovane servry) tam to proste snad ani nejde strasne by prodelavali.Navic je pravda ze kdyz JA jdu na pivo tak bych si mohl predplatit za ty prachy na 3 mesice dopredu (ze SHITE :)) takhle usetrim protoze si dlouho jinou hru nekoupim pac kdyz uz ji budu platit tak se ji budu venovat na 100% coz u MMORPG snad ani jinak nejde :) Vim ze pro konzolisty jsou mesicni poplatky trnem v prd....ale nenadelas nic podivej se trreba na takovej DC-univerze nechapu jak za takovou SRACKU muzou chtit stejnej poplatek jak za FF14 xDDDD

Ale nejsmutnejsi je fakt ze hra vyjde pro PS3 kdovi kdy :(

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The Open Beta Test

Thank you for participating in the FINAL FANTASY XIV Beta Test.

The current Beta Test Phase 3 (Beta 3) will end on August 25 at 5:00pm (PDT), and we plan to start the Open Beta Test in early September.

We look forward to your continued help and support.

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Balancing Character Growth in Beta 3

Once again, we would like to thank you all for your participation and support during the Closed Beta. We will continue to take your valuable feedback into consideration as we develop the game during Open Beta and even beyond the official release.

Now I would like to take a moment to respond to the many questions and opinions regarding the manner in and rates at which experience and skill points are obtained in Beta 3.

Firstly, the concept for FINAL FANTASY XIV was to design a system of character progression that offers meaningful advancement for those with limited time to dedicate to playing. We did not want to create a game that forced people to play for hours on end to see their efforts rewarded. To that end, in addition to the Guardian's Aspect and guildleve systems, we introduced a means of apportioning swifter advancement to shorter periods of play.

In order to achieve this balance, we calculated a value for the amount of skill or experience points that could be earned in a one-hour period. This theoretical value represents an hour spent engaged solely in combat, levequests, or any other activities that earn skill or experience points, and sets a threshold delimiting how many of these points can be earned in a period of play.

Based on this, we have implemented a “threshold value” concept. These thresholds are regulated by a one-week timer that begins counting down the instant you earn skill/experience points. After a week has passed, the thresholds will reset, and the moment skill/experience points are earned again, the timer begins counting down anew.

For the first eight thresholds during this week-long period, players will receive skill/experience points at the maximum rate possible. The actual amount of time spent reaching these thresholds is not significant. That is to say, a player who exceeds eight hours of gameplay will still be rewarded the maximum amount of skill/experience points, so long as the total amount earned is below the eighth threshold value. For the subsequent seven thresholds, players will earn skill/experience points at a gradually decreasing rate, eventually reaching a rate of zero.

It is worth noting, however, that the reduced rate will also gradually recover while players are engaged in activities that do not yield skill/experience points. In this manner, it is possible for the threshold value to reset completely, even before the completion of the one-week timer.

Any skill points earned in excess of the threshold maximum—that is, at a rate of zero—will be stored as "bonus skill points." These are specific to each class, so players limited to earning bonus skill points still have the freedom to change classes and begin earning skill points again at the maximum rate, allowing their reduced skill rates to recover in the meantime.

The experience point threshold, however, is unrelated to class, and switching classes will have no effect on the decreasing rate of earnable experience.

This is how the progression system currently works.

This system was not introduced in Beta 3, but has been in place since the beginning of beta testing. There are several reasons why many people believe that these features were only recently implemented:

- Leading into Beta 3, operation hours were extended, making it possible to play more often during the span of a week.

- To encourage players to form guidleve parties in Beta 3, skill and experience point rewards for guildleves were significantly increased.

- The process that reduced the amount of skill/experience points awarded for weak enemies attacking in groups was unintentionally removed at the start of Beta 3. (This issue has been addressed.)

That last reason in particular was the biggest cause for players running up against the threshold penalty, with characters earning far more skill/experience points than we anticipated. We also faced an issue where we were simultaneously unable to adjust the amount earned for guildleves as well as the effects of crossing each threshold.

We sincerely apologize for the lack of explanation and our failure to make the necessary adjustments in the game.

The threshold values are being reexamined, and we plan to further adjust the different rates of earnable points based on feedback from our testers. One of the top issues we are looking at right now is fixing the excessively rapid drop after crossing the eighth threshold. We also plan to improve experience point reduction rates, even more so than for skill points, considering the threshold is unaffected when changing class.

At the very least, we can promise that players won't be running into the threshold penalty in the same short time span as they did in the beginning of Beta 3.

We would like to take this opportunity to also explain the following issues.

The diminishing results experienced during gathering are a function related to that class alone, and have no connection to this progression system. We are in the process of adjusting this system, and plan to make changes based on tester feedback.

We are currently in the process of considering the means in which bonus skill points can be used. There have been suggestions for various types of incentives, but as encouraging people to play with that in mind defeats the purpose of this threshold system, we will be examining this issue very carefully.

These are not the only adjustments we have planned for Open Beta. As mentioned previously, we are looking into increasing the amount of skill points earned when fighting in a party, and we look forward to seeing your input on these changes.

Last of all, I would like to apologize for the delay in releasing a developer's comment due to my recent attendance to Gamescom. The article based on my interview during that trip, coupled with conjecture, outdated information, and some misunderstandings on overseas websites, only added to the confusion. In the future, I hope to avoid similar problems by responding directly through official developer's comments as often as possible. Thank you for your understanding.

See you in the Open Beta Testing!

FINAL FANTASY XIV Director

Nobuaki Komoto

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FUCK THIS GAME !!! Jako platit ze hru a levelovat pouze 15 hodin TYDNE tudiz vlastne ji vlastne hrat.Porad je to RPG kde podle me je hlavni napln grindeni a qestovani za ucelem level postupu.Tak si myslim,ze ju ani nemusej vydavat :) :) Ve SQUERU se docista zblaznily

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Koukam ... podivne smysleni u Square Enixu :D .... Nechaji si za hru platit mesicni poplatky a nenechaji lidi aby si za sve penize uzili zabavy dle libosti .... navic to ze si clovek muze vyexpit s jednou postavou libovolnou classu na max akorat snizuje moznosti vyvoje postavy (jako ze bude daleko mensi pocet variant buildu pro char ... oproti treba WKC kde si clovek musi sam zvolit do ceho ty bodiky ktere ma k dispozici nacpe ... a muze je po vuli davat do vsech stromu)

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Vysvětlují to tím, že v reálu se unavíš také. To sice pravda je, ale já například hraju hry proto, abych z té reality občas unikl. Nic se nemá přehánět.

Prostě nepochopím, že když si platím hru a ne nijak levně (nechci rozpoutávat debatu o výši poplatků, ale je fakt, že za roky se to nastřádá), tak bych chtěl hrát, jak já chci, ne jak mi někdo řekne.

Tohle je IMO velice špatný nápad.

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  • 3 weeks later...

Pěkné vysvětlení, ale pořád to nezměnilo můj názor, že to celé je na prd. Proč bych měl expit povolání, která já nechci? Jasně, dal bych si něco jiného kvůli skillům, abych mohl kombinovat, ale aby mě někdo nutil, abych hrál něco jiného, protože nemůžu svůj oblíbený class...

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Pěkné vysvětlení, ale pořád to nezměnilo můj názor, že to celé je na prd. Proč bych měl expit povolání, která já nechci? Jasně, dal bych si něco jiného kvůli skillům, abych mohl kombinovat, ale aby mě někdo nutil, abych hrál něco jiného, protože nemůžu svůj oblíbený class...

mas naprostou pravdu...ikdyz ja budu hrat za WAR a stridani zbrani? no proc ne...ikdyz je to tak jako tak nahovno....

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nejake info o vydani....

We would like to take this moment to provide details on the preparation for the official service of FINAL FANTASY XIV.

- Official Service Launch Date

At 01:00 (GMT) on Sep. 22, 2010, early access to the Realm of Eorzea will begin. The official service is scheduled to begin on Sep. 30, 2010.

* Along with the start of early access, the download of client patch will become available.

- Official Launch of "FINAL FANTASY XIV, The Lodestone"

Before the launch of early access, which is scheduled for 01:00 (GMT) on Sep. 22, 2010, the official players' site "FINAL FANTASY XIV, The Lodestone" will become available. "The Lodestone" is scheduled to become available at 15:00 (GMT) on Sep. 21, 2010.

All the news, topics and version update details on FINAL FANTASY XIV will be posted on "The Lodestone."

URL of "FINAL FANTASY XIV, The Lodestone" is: http://lodestone.finalfantasyxiv.com

* As of now, the players' site is only available to certain beta testers. However, it will become available to all users starting at 15:00 (GMT) on Sep. 21, 2010.

- Uninstallation of the Beta Client After the Conclusion of FINAL FANTASY XIV Open Beta Test After the Open Beta Test comes to an end, please uninstall the client software "FINAL FANTASY XIV Beta Version."

Installing the release version of “FINAL FANTASY XIV” or other software developed by our company while “FINAL FANTASY XIV Beta Version” remains installed may cause certain issues. Should you try to uninstall “FINAL FANTASY XIV Beta Version” after installing the release version, certain settings may be reset.

* The language setting of the operating system will be used to determine the default language setting for the release version of FINAL FANTASY XIV.

- Worlds Available Upon the Launch

The following worlds will be available upon the start of the early access that is scheduled for Sep. 21, 2010.

Cornelia

Kashuan

Gysahl

Mysidia

Istory

Figaro

Wutai

Trabia

Lindblum

Besaid

Selbina

Rabanastre

Bodhum

Melmond

Palamecia

Saronia

Fabul

* Depending on the server population, new worlds may be added.

* If server congestion occurs, character creation may temporarily become unavailable.

- Transferring Character Names to the Official Release Participants of the Open Beta Test will be able to transfer their character names from the FINAL FANTASY XIV Open Beta Test to the official release. As long as the worlds selected in the open beta test and the official release are the same, the character name used in the open beta test will be usable in the official release.

* Upon the transfer of the character name, both selection of the world and character name input need to be done properly. Please make sure to remember both the world you belonged to and the name of the character you used during the open beta yest.

*If the character name has been determined to be improper by Square Enix, the transfer may not be done.

* After the open beta test has concluded, the character names still existing on the account will be transferable.

-Transferring Character Appearance to the Official Release During the open beta test, saving a character’s data at the time of its creation will allow you to create a character with the same appearance in the commercial release of the game.

* Data on character appearance will be saved under My Documents. Please be aware that the transfer cannot be done if the My Documents directory is deleted. Uninstalling the beta client "FINAL FANTASY XIV Beta Version" will not cause the data saved in My Documents to be deleted.

- Reminder to the Players Who Have Purchased "FINAL FANTASY XIV Collector's Edition"

Upon the start of early access to the Realm of Eorzea, server congestion on the Square Enix Account Management System is expected. By completing the following process on Square Enix Account Management System, you will be able to smoothly begin your adventure.

1. Register Square Enix Account Beforehand For those of you who have not obtained a Square Enix account, please visit the following website (http://account.square-enix.com/regist/) and complete the registration process.

2. Selecting the Payment Method

Square Enix Crysta can be selected as the payment method for monthly service fees.

*Additional payment methods will become available after the Square Enix Account Management System maintenance, which will be completed between Sep. 21, 2010 from 02:00 to 06:00 (GMT).

- Transferal of FINAL FANTASY XI Player Character Name to FINAL FANTASY XIV When creating a new FINAL FANTASY XIV character, FINAL FANTASY XI players’ character names will be prioritized. The character’s name will become “Given Name: the Player Character’s name in FINAL FANTASY XI” + “Surname: the name of the Player Character’s World.”

* Please note that you will not be able to transfer your Player Character name in the following cases:

- If you have created a character before linking your PlayOnline ID (It is, however, possible to transfer Player Character names by deleting the characters you created, linking your PlayOnline ID, and then re-creating your characters).

- If, at the time of creating your FINAL FANTASY XIV character, the linked PlayOnline ID’s FINAL FANTASY XI Content IDs are invalid (the Content IDs have been canceled and are thus not being billed).

- If the linked PlayOnline ID’s FINAL FANTASY XI is in the free trial period.

- If there are no FINAL FANTASY XI characters on the linked PlayOnline ID.

* If you have recently created a character, transferred Worlds, or used the Character Reactivation Service on FINAL FANTASY XI, it may take some time before you can transfer your Player Character name to FINAL FANTASY XIV.

* Users can create characters with new names, regardless of whether a PlayOnline ID is linked or not.

- In-Game Bonus Items

* FINAL FANTASY XIII (initial batch only): Asuran Armguards

* FINAL FANTASY XIV (initial batch only): Garlond Goggles

* FINAL FANTASY XIV: Collector’s Edition: Onion Helm

If you have item codes for any of the above items, you will need to register the item codes in order to obtain your item. To do so, please follow the steps below:

1. Log into the Square Enix Account Management System (_https://secure.square-enix.com/account/)

2. Select the "Select Service" option under "Service and Options"

3. Select "FINAL FANTASY XIV," and then "Add a service account"

4. Enter the corresponding item code, and then select "Next"

* The in-game bonus item will applied to the corresponding FINAL FANTASY XIV service account once the registration is complete.

* When you create a character on the corresponding FINAL FANTASY XIV service account, the character will start off with the in-game bonus item in possession. Please note that characters created prior to the registration of the item code(s) will not receive the in-game bonus item, so make sure you register the code prior to the creation process.

→ Perks for Simultaneous Players of Both FINAL FANTASY XI and FINAL FANTASY XIV If a PlayOnline ID with an active FINAL FANTASY XI Content ID is linked to a Square Enix account with a FINAL FANTASY XIV service account, all new characters created on that FINAL FANTASY XIV service account will start out possessing an in-game bonus item.

* Please note that you will not be able to receive a special in-game item in the following cases:

- If you have created a character before linking your PlayOnline ID (It is, however, possible to receive the in-game item by deleting the characters you created, linking your PlayOnline ID, and then re-creating your characters).

- If, at the time of creating your FINAL FANTASY XIV character, the linked PlayOnline ID’s FINAL FANTASY XI Content IDs are invalid (the Content IDs have been cancelled and are thus not being billed).

- If the linked PlayOnline ID’s FINAL FANTASY XI is in the free trial period.

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Tahle hra me naprosto prestala zajmat a verim ze drtivou vetsinu hracu opravdu nechapu tenhle krok.Sem zvedavej s jakou pohadkou prijdou,aby to vysvetlily.

Vysvetleni je jednoduche. Oni vedi ze nemaji dostatek obsahu pro hrace kteri hraji hodne. Pro ty, kteri to do mesice dohrai na mx level a potom budou rvat jeee tahle hra nema dostatek obsahu, dungu a raidu. Tak si to touhle prasanou pojistili (misto aby radeji najali vic lidi a udelali vic obsahu)

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Tesit se? Nevim nevim...Navic jako PS3 hrac tezko tezko dozenez PC hrace diky tomu dementnimu omezeni na 8 hodin!! A navic PS3 verze dopadne hodne spatne to je jasne uz ted,kdyz nevi jak to udelat aby to vubec slapalo na 256MB cim PS3 disponuje.Ja si radsi pocakam na WKC2 nebo jinou RPG hru...tohle me mine velkym obloukem :)

Rodier: Srovnavat FF14 a 13 to moc nejde cece :) Ja ted hraju FF13 a muzu ti rict ze horsi dil byl uz je FF X-2...Dobra grafika se nerovna dobra hra.

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Uz mam par dni hrani za sebou. Hraju za Hyur female, discipline of WAR a zakladni class Pugulist(hand to hand). Beham tam s dalsima 2 cechama (doufam ze po 30.9. jich jeste spousta pribyde). Hra me fakt bavi a za tech par dni sem zatim nejake omezeni nepocitil. Pug stridam s Botanistou (sekani stromu a travy) as Minerem(mlaceni sutru ze skal) Jeste sem si koupil prut na ryby , sekeru a kopi. Penez je relativne dost ale asi budou drahe veci :) Co me sere tak je omezeni Levequestu 8/den-z toho jsou dobre prachy a obcas i nejaky equip.Kdyz jste s nekym v parte tak mu muzete s LQ pomahat ale mate za to pouze par penez. Zbytek schrabne ten kdo LQ aktivoval :) EXPy pribyvaji porad, to omezeni je myslim na ClassY. Kdyz na to prijde tak SE mohly udelat ze by za moby bylo min bodu a bez limitu a vyslo by to vpodstate nastejno :) Kazdopadne ten kdo hru nehral tak na to muze nadavat jak chce ale stejne "nevi o cem mluvi" :) s XIII se to srovnavat neda...XIV je uplne jina kategorie.Nevim co bys musel mit za pc aby ti v grafice XIII mohlo behat tolik lidi jako v XIV.vic uz toho psat nebudu...nemam cas...musim hrat :D

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