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Vše od uživatele myschoo
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uz mam pre load hotovy :) cakam na spustenie
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http://gizmodo.com/5039448/160gb-ps3-bundle-announced-for-us http://gizmodo.com/5039435/playstation-3-keypad-to-bring-thumb-typing-to-ps3 zaujimave...
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nejak to tam nesedi :) tvar PS tlacitka je odlisny... jedno alebo obe su fake :>
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hra niekto aj po nete?
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ja som to nainstaloval pred par dnami, hram iba MP a musim uznat ze je to KRASA :)
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Potřebuji radu...je tu někdo majitelem HTC Touch Diamond?
téma přidal příspěvek do myschoo will v Ostatní diskuze
skus skocit priamo do tmobile... :) alebo zakaznicka linka aj ked oni asi nebudu vediet co chces -
^^ tak to hej.. videl som, drsny filmik.... hlavne dobry herec v hl. ulohe
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to ne.... GTAcka sa dali vzdy rozbehat praveze na masinach s nizkymi poziadavkami a podla mna ani GTA4 ich nebude mat moc vysoke
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Smrtonosna pasca 1, 2, 3, 4 Terminator 1, 2, 3 a coskoro aj 4 :P The Bourne 1, 2, 3 Se7en The Godfather 1, 2, 3 Traffic 8MM Rambo 1, 2, 3, 4 Death Sentence Before The Devil Knows You're Dead Matrix 1, 2, 3 National Treasure 1, 2 No Country for Old Men Saving Private Ryan Vantage Point The Game
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skopirovanim file browsera si jasne dokazal tvoje schopnosti... si out
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file browser skopirovany odtialto: http://www.evilmana.com/tutorials/codebase/browse_files.php gratulujem loser
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neviem ci ale PSP zvladne taky fyzikalny model atd... bude to zrejme osekane alebo nieco trochu ine
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velmi zaujimavy koncept hry :) tesim sa na to, a hlavne bude zaujimavy co-op multiplayer :)
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ok takze, porovnanie analog berii -- barvy white = Color.new(255,255,255) selector = Color.new(255,128,192) pink = Color.new(255,128,192) grow = Color.new(128,128,128) red = Color.new(255,0,0) black = Color.new(0,0,0) white = Color.new(255,255,255) -- ctverec player = Image.createEmpty(32,32) player:clear(pink) -- vlastnosti Player = { x = 100, y = 100, img = player } -- analog pohyb function analogMove() pad = Controls.read() -- promeny anaX = pad:analogX() anaY = pad:analogY() if anaX > 50 then Player.x = Player.x + 5 end if anaX < -50 then Player.x = Player.x - 5 end if anaY > 50 then Player.y = Player.y + 5 end if anaY < -50 then Player.y = Player.y - 5 end end while true do screen:clear() -- ctverec screen:blit(Player.x,Player.y,Player.img) analogMove() -- info screen:print(5, 5, "PSP Center - Analog Tester", grow) screen:print(5,45,"analogX: " .. anaX, white) screen:print(5,55,"analogY: " .. anaY, white) screen:print(5,260, "pro hlavni menu - stiskni O...", white) pad = Controls.read() if pad:circle() then dofile("index.lua") end analog tut red = Color.new(255,0,0) black = Color.new(0,0,0) white = Color.new(255,255,255) -- vytvorim si prazdny cerveny obrazok player = Image.createEmpty(32,32) player:clear(red) -- vytvorim si table z vlastnostami Player = { x = 100, y = 100, img = player } -- funkcia analogoveho pohybu function analogMove() pad = Controls.read() -- anaX a anaY su premenne anaX = pad:analogX() anaY = pad:analogY() -- ak je anaX cislo vacie ako 50 potom if anaX > 50 then -- hrac sa pohne po X osi o 5 pixelov Player.x = Player.x + 5 end if anaX < -50 then Player.x = Player.x - 5 end -- ak je anaYcislo vacie ako 50 potom if anaY > 50 then -- hrac sa pohne po Y osi o 5 pixelov Player.y = Player.y + 5 end if anaY < -50 then Player.y = Player.y - 5 end end while true do screen:clear() -- vykreslim hraca screen:blit(Player.x,Player.y,Player.img) -- vlozim funkciu analogMove() -- vypisem koordinaty (nie je porebne skor pre info) screen:print(5,5,"analogX: " .. anaX, white) screen:print(5,15,"analogY: " .. anaY, white) if pad:cross() then break end screen.flip() screen.waitVblankStart() end rovnako pomenovane funkcie, premenne... odstranil si iba moje komentare + zmenil text ktory sa vypisuje.. --------------------------------------- bateria beri --definujem farby biela = Color.new(255,255,255) cervena = Color.new(255,0,0) zelena = Color.new(255,128,192) grow = Color.new(128,128,128) -- definujem ciselne premenne batstat = System.powerGetBatteryLifePercent() -- stav baterie v % battime = System.powerGetBatteryLifeTime() / 60 -- kolko este vydrzi bat. v hod. teplota = System.powerGetBatteryTemp() -- teplota baterie v °C volt = System.powerGetBatteryVolt() -- napatie v milivoltoch -- funkcia "battery" function battery() if System.powerIsBatteryCharging() then -- ak sa nabija tak screen:print(10,110, "Nabijeni baterie: ON", zelena) -- napis else -- inak screen:print(10,110, "Nabijeni baterie: OFF", zelena) -- napis end if System.powerIsLowBattery() then -- zisti ci je baterka slaba screen:print(10,120, "Baterie je prazdna", grow) end -- napisem premenne na obrazovku screen:print(10, 60, "Stav baterie: " .. batstat .. "%", zelena) screen:print(10, 70, "Baterii zbyva: " .. battime .. " hod.", zelena) screen:print(10, 80, "Teplota baterie: " .. teplota .. " C", zelena) screen:print(10, 90, "Napeti baterie: " .. volt .. " mV", zelena) end while true do screen:clear() screen:print(5, 5, "PSP Center - Battery Status", grow) screen:print(5,260, "pro hlavni menu - stiskni O...", biela) -- vlozim funkciu battery() pad = Controls.read() if pad:circle() then dofile("index.lua") end screen.waitVblankStart() screen.flip() end bateria tut -- Funkcie Baterie -- by myschoo --definujem farby biela = Color.new(255,255,255) cervena = Color.new(255,0,0) zelena = Color.new(0,255,0) -- definujem ciselne premenne batstat = System.powerGetBatteryLifePercent() -- stav baterie v % battime = System.powerGetBatteryLifeTime() / 60 -- kolko este vydrzi bat. v hod. teplota = System.powerGetBatteryTemp() -- teplota baterie v °C volt = System.powerGetBatteryVolt() -- napatie v milivoltoch -- funkcia "battery" function battery() if System.powerIsBatteryCharging() then -- ak sa nabija tak screen:print(10,110, "Nabijanie baterie: ON", zelena) -- napis else -- inak screen:print(10,110, "Nabijanie baterie: OFF", zelena) -- napis end if System.powerIsLowBattery() then -- zisti ci je baterka slaba screen:print(10,120, "Bateria je slaba", cervena) end -- napisem premenne na obrazovku screen:print(10, 60, "Stav baterie: " .. batstat .. "%", zelena) screen:print(10, 70, "Bateria vydrzi este: " .. battime .. " hod.", zelena) screen:print(10, 80, "Teplota baterie je: " .. teplota .. " stupnov C", zelena) screen:print(10, 90, "Napatie baterie je: " .. volt .. " mV", zelena) screen:print(10, 150, "Stlac (X) pre vypnutie", biela) end while true do screen:clear() screen:print(175, 5, "MyBatt by myschoo", biela) screen:print(175, 12, "-----------------", biela) -- vlozim funkciu battery() pad = Controls.read() if pad:cross() then break end screen.waitVblankStart() screen.flip() end skopirovane kompletne vratane mojich komentarov... proste ctrl c, ctrl v -------------------------------------- pixel fixer berii -- definujem farby, zakladnu cervenu, zelenu a modru ( R G B ) red = Color.new(255,0,0) green = Color.new(0,255,0) blue = Color.new(0,0,255) white = Color.new(255,255,255) grow = Color.new(128,128,128) timer = Timer.new(0) timer:stop() function Blick() timer:start() if timer:time() >= 0 and timer:time() < 200 then screen:clear(red) end if timer:time() >= 200 and timer:time() < 400 then screen:clear(green) end if timer:time() >= 400 and timer:time() < 600 then screen:clear(blue) end if timer:time() >= 600 then timer:stop() timer:reset(0) end end while true do Blick() screen:print(5, 5, "PSP Center - PixelFixer", grow) screen:print(5,260, "pro hlavni menu - stiskni O...", white) -- zpatky do menu pad = Controls.read() if pad:circle() then dofile("index.lua") end screen.waitVblankStart() screen.flip() end pixel fixer tut -- definujem farby, zakladnu cervenu, zelenu a modru ( R G B ) red = Color.new(255,0,0) green = Color.new(0,255,0) blue = Color.new(0,0,255) white = Color.new(255,255,255) -- pod premennu "timer" si dam novy timer timer = Timer.new(0) -- ten sa ale hned zapne takze ho musim stopnut timer:stop() -- funckia bliknutia function Blick() -- zapne sa timer timer:start() -- ak je cas vacsi/nanajvys rovny 0 a mensi ako 200milisekund potom if timer:time() >= 0 and timer:time() < 200 then -- pouzijeme prikaz screen:clear(farba) screen:clear(red) end -- takto isto aj dalej if timer:time() >= 200 and timer:time() < 400 then screen:clear(green) end if timer:time() >= 400 and timer:time() < 600 then screen:clear(blue) end -- ak je cas vacsi ako 600milisekund potom sa timer stopne a resetuje a -- funkcia bezi od zaciatku if timer:time() >= 600 then timer:stop() timer:reset(0) end end while true do -- vlozim funkciu Blick() screen:print(5,5, "Pixel Fixer by myschoo", white) screen.waitVblankStart() screen.flip() end eh k*rva... zase nahoda, zase sa to zhoduje takmer do poslednej bodky :) --------------------------------- name beri -- barvy white = Color.new(255,255,255) pink = Color.new(255,128,192) grow = Color.new(128,128,128) name = io.open("flash1:/registry/system.dreg","r") name:seek("set", 0x2380) readname = name:read(27) name:close() while true do screen:clear() screen:print(5, 5, "PSP Center - Your PSP name", grow) screen:print(100,100, "Tvoje PSP jmeno je:" , white) screen:print(100,115, readname , pink) -- texty screen:print(5,260, "pro hlavni menu stiskni O...", white) -- zpatky do menu pad = Controls.read() if pad:circle() then dofile("index.lua") end screen.waitVblankStart() screen.flip() end name tut -- definujem farby white = Color.new(255,255,255) -- nájdi meno -- toto nesmiem dat do LOOPu, pretoze ten je citany 60x za sek. musim -- to teda dat do prvej casti -- funkcia pre otvorenie suboru, "r" znamena "read", este existuje -- funkcia"w+" cize write meno = io.open("flash1:/registry/system.dreg","r") -- musim precita IBA urcity riadok, ten najdem podla offsetu riadku -- proste pozrite si system.dreg v hex editore :) (0x2380 - offset) meno:seek("set", 0x2380) -- precitam data, 27 znamena pocet znakov, max. dlzka nicku je 27 -- znakov precitajmeno = meno:read(27) -- zavriem subor meno:close() while true do screen:clear() pad = Controls.read() --pisem na obrazovku screen:print(5, 5, "Find Name by myschoo", white) screen:print(100,100, "Tvoje PSP meno je:" , white) screen:print(100,115, precitajmeno , white) if pad:cross() then System.Quit() end screen.waitVblankStart() screen.flip() end ejha... stale to iste :) ----------------------------------- menu beri -- barvy white = Color.new(255,255,255) selector = Color.new(255,128,192) pink = Color.new(255,128,192) grow = Color.new(128,128,128) -- definujeme promenu selY = 44 while true do screen:clear() -- selector Image:fillRect(4, selY, 120, 10, selector) -- hlavni menu screen:print(140,5, "+-+-+-+ +-+-+-+-+-+-+", white) screen:print(140,10, "|P|S|P| |C|e|n|t|e|r|", white) screen:print(140,15, "+-+-+-+ +-+-+-+-+-+-+", white) screen:print(5,45, "# Your PSP name", white) screen:print(5,55, "# Pixel Fixer", white) screen:print(5,65, "# Analog Tester", white) screen:print(5,75, "# Button Tester", white) screen:print(5,85, "# Battery Info", white) screen:print(5,95, "Creditz", grow) screen:print(5,105, "Exit to XMB", grow) pad = Controls.read() -- pohyb selectoru pomoci selY if pad:down() and oldpad:down() ~= pad:down() then selY = selY + 10 end if pad:up() and oldpad:up() ~= pad:up() then selY = selY - 10 end -- pohyb selecotru v kruhu if selY == 114 then selY = 44 end if selY == 34 then selY = 104 end -- funkce if selY == 44 and pad:cross() and oldpad:cross() ~= pad:cross() then dofile("pspname.lua") end if selY == 54 and pad:cross() and oldpad:cross() ~= pad:cross() then dofile("pixelfix.lua") end if selY == 64 and pad:cross() and oldpad:cross() ~= pad:cross() then dofile("analogtest.lua") end if selY == 74 and pad:cross() and oldpad:cross() ~= pad:cross() then dofile("buttontest.lua") end if selY == 84 and pad:cross() and oldpad:cross() ~= pad:cross() then dofile("batteryinfo.lua") end if selY == 94 and pad:cross() and oldpad:cross() ~= pad:cross() then dofile("creditz.lua") end if selY == 104 and pad:cross() and oldpad:cross() ~= pad:cross() then System.Quit() end -- copyright screen:print(5,260, "Copyright 2008 © beriii - PSP Center v0.1", white) screen.waitVblankStart() screen.flip() oldpad = pad end menu tut -- farby biela = Color.new(255,255,255) selector = Color.new(0,128,255) zelena = Color.new(20,150,147) -- definujem premennu selY = 44 while true do screen:clear() -- vytvorim tzv. "selector" (vid. obrazok) Image:fillRect(4, selY, 120, 10, selector) -- nejake texty + polozky v menu screen:print(140,5, "Testovacie menu by myschoo", biela) screen:print(140,12, "--------------------------", zelena) screen:print(5,45, "Nova hra", biela) screen:print(5,55, "Pokracuj v hre", biela) screen:print(5,65, "Ovladanie", biela) screen:print(5,75, "O hre", biela) screen:print(5,85, "Koniec", biela) screen:print(5,115, "---------------------------------------", biela) screen:print(5,135, "Pouzi sipky pre pohyb v menu", biela) screen:print(5,145, "Pouzi (X) pre potvrdenie", biela) pad = Controls.read() -- pohyb selectora za pomoci premmennej selY if pad:down() and oldpad:down() ~= pad:down() then selY = selY + 10 end if pad:up() and oldpad:up() ~= pad:up() then selY = selY - 10 end -- toto zaisti, ze selector bude kruzit v cykle, ak ste na 5. polozke a -- stlacite dole, selector bude na 1. polozke a naopak if selY == 94 then selY = 44 end if selY == 34 then selY = 84 end -- vykona jednotlive funkcie if selY == 44 and pad:cross() and oldpad:cross() ~= pad:cross() then -- vykona 1. funkciu end if selY == 54 and pad:cross() and oldpad:cross() ~= pad:cross() then -- vykona 2. funckiu end if selY == 64 and pad:cross() and oldpad:cross() ~= pad:cross() then -- vykona 3. funckiu end if selY == 74 then screen:print(5,250, "Moja Prva Hra by myschoo", biela) screen:print(5,260, "Vsetky prava vyhradene :D", biela) end if selY == 84 and pad:cross() and oldpad:cross() ~= pad:cross() then System.Quit() end screen.waitVblankStart() screen.flip() oldpad = pad end zase rovnake pomenovanie premennych a rovnaky princip ... nice -------------------------------------- stale si este niekto mysli, ze to NIE je skopirovane? -------------------------------------- tie navody som robil pre vas clenov aby sa nieco naucili, nieco vyskusali, nie aby ich skopirovali a potom ich vydavali za svoje vlastne aplikacie chcel som tam pridat dalsi priklad, jednoduchu hru, ale asi sa na to vykaslem lebo za 2 dni to niekto skopci a vyda pod "licenciou"... a pre teba beri mam malu vyzvu :) prepis vsetky tieto funkcie nejako inak, inym sposobom a potom bude jasne ze aj nieco vies spravit, nielen copy/paste... minimalne prepis: MENU, PIXEL FIXER a ANALOG a aj BUTTON tester sa da inak....
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to je sice pekne ale hento je COPY a PASTE + nejake somarinky si prelozil.... edit. jo a je vidno ze ani nevies co robis, preto si neupravil funkciu pre nick, konkretne offset
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hmm pozeram ze viacmenej je to zhrnutie mojich tutorialov do jendej aplikacie... :) edit. hopla, ono je to skopirovany kod... tak to hej... si macher :) este dobre ze si to vydal pod licenciou edit. nic si tam nezemnil, este aj premenne tak ako som pomenoval, tak si ich nechal.... cisty copy/paste... ale pamataj jednu vec... takto sa neprogramuje, takto sa skripty nerobia...
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Znate sve uploady? Pls pomozte s nazvem her
otázky přidal příspěvek do myschoo Malarkky v PSP Otázky a odpovědi
AHAPATOOP? wtf -
tie platinumky tesia aj mna ... niekedy v auguste nakupim :)
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nejlepsi stranka na torrrenty???
otázky přidal příspěvek do myschoo Xmatrix v Xbox 360 Otázky a odpovědi
co hladas? filmy, hry, porno? ale kedze sme v XB sekci tak predpokladam ze hry a na to je asi najlepsi xbox sky.... -
nie.. .
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je mozne, ze navod je mierne zastaraly a nepodporuje tvoj FW.. sry
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Mám problém s některými trackery
otázky přidal příspěvek do myschoo vsacan v Xbox 360 Otázky a odpovědi
vyzera to ze mas IP ban.... asi za cheating.. a mimochodom, ZLA sekcia. -
myslim ze sikovnejsie by bolo keby si to napisal do toho isteho topicu co mefistos, aby to bolo pokope
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ak mas pripojene ps3 cez wifi tak v tom bude problem
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tuto hru poznam uz som to davnejsie videl na youtube :) inak tu vam este prihodim najtazsiu flashovku http://www.jimmyr.com/blog/Owata_Hardest_Flash_Game_Ever_26_2007.php